9/12/2023 0 Comments Terraria guide not spawning![]() I am not going to go to 15-20 locations to grab 30-50 medkits to use about 10 of them in one encounter with hunters. It possible is because I can hear the tank under the floor, how am I suppose to kill something underground? Sometimes I don’t have the liberty to get on everyday but with the latest patch and OP rockets I play the game less and less and look into other co op games like path of exile that is free to play now. So I was like hmm maybe it resets in 24 hours, I never really google and research the cool down timer but I can confirm on multiple situation if you not in the game the cool down timer doesn’t move or my game is just glitch. I work Monday thru Friday so with almost 10 hours or more from having my ps4 on, I notice the loot doesn’t come back. What I have notice is the cool down only applies when you in game. After going into bunkers and other locations: about 10-15 of them I get bored and want to kill machines. I know there is also a loot cool down as well which is great so people don’t farm loot over and over and over again. Tell me that the piece of tech we get off our first kill – offscreen, of course – that shows us the direction and level of bot aggro also translates bot names for us from botswanian and that it all makes perfect that makes sense to have a cool down on the rivals because I had a region score 5514 and only one rival so it does make sense. If they need designations at all, which I’m not presently sure they do. If they can’t be bothered to come up with good designations, I wish they’d just stuck to the serial number or model no. “of Meatbags”? Where would such a name even come from? We generally don’t think of ourselves as “meatbags”, and the bots generally don’t seem smart enough enough to name things/self, and if even if they were and they did, how would we know about it? I guess the, shall we say, final boss would be smart enough, but it seems a bit out of style for it (plus I’m sure we’ve all defeated it at this point, so it’s arguably not in a position to hand down any more nomenclature). If there were more survivors and they were to report on a somehow particularly resilient or vicious bot, maybe it would be the Bane of Boo, or whatever.īut the rest are pure garbage. I guess the “of (location)” is neutral enough. Rivals do not guarantee a experimental drop. Rivals may spawn from 500 to 2500 score, this is pure RNG and thus you might get unlucky, meaning you have to kill a lot of robots This method isn’t “guaranteed”, just the best way I have found so far So move to another location to hit another! UNCONFIRMED BUG: Regenerated components might be immortal, needs confirmation.Ī rival spawn has a 2 hour cooldown, meaning none can spawn in the same region until 2 hours after the last spawned. On top of that, any destroyed component (including guns and tick spawners) will regenerate. Rivals are considerably tougher than normal enemies. Level 4 is max, and it provides the highest loot drop chances. The rival also levels up from killing machines in the region. Step 5: Kill other machines in the region Higher rival level = higher chance of obtaining an experimental weapon. it needs roughly 500xp so 5 kills to level up. If the rival kills a player, it gains roughly 100xp. Step 4.5: Let the rival kill you for level ups This can be anywhere in the region so pay attention! There is a UI popup that tells you of the appearance of a rival, and you also get a change of background music when it happens. If an enemy defeats you, there is a chance of it turning into a personal rival.ġ: if it’s the only big enemy in the area, leave it and come back later to try this step again.Ģ: go back there and defeat it to add to the region score.Ĭhances are that if you defeat robots, a regional rival might appear. ![]() These have the highest spawn chances when it comes to good loot. You need to earn 1000+ points to get a decent spawn chance.Īlternatively, a military tank or a FNIX harvester works too. You level the region up by earning points ![]() The region level determines the spawn chance, higher level = higher chance ![]() If the active rival stat is 1 or higher, then there are rivals to kill. ![]()
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